![]() You use your gathered gems to purchase Relics that will then become available out in the field, and you can usually purchase one Relic upgrade per stage. On top of this foundation, the game introduces its rogue-lite dungeon crawler elements. Part of the joy of a run is often discovering a new boss and knowing that defeating them will bring them back to your camp so you can play with their new powers. King Knight can perform a powerful shoulder-charge from a distance, at the expense of his own health. Spectre Knight, meanwhile, actually loses HP when he drinks restorative potions, but regains life by defeating enemies. Tinker Knight, for example, is more vulnerable than Shovel Knight with lower HP, but he can use the metal pieces he gathers from a stage to temporarily build a super-powerful mech suit that rips through enemies. Seeing how their action-game abilities have been transmogrified into this new genre concept is always a thrill, and they introduce wildly different ways to play. ![]() ![]() The game unlocks various other knights from the Order of No Quarter, each with their own powers. While Shovel Knight is the star and lead character, he's far from the only one. When you find items lying around the world, they're immediately recognizable with short, pithy descriptions to cue you in on their functions. The fiendish simplicity of the mechanics starts to iterate on itself as you encounter new enemy types with special properties, like growing much stronger in groups or vanishing after the first strike until you hit something else. Yacht Club and Vine have done a masterful job of meticulously introducing how all of the pieces fit together so naturally that you hardly notice how much you've learned after the first handful of times playing. ![]() If all that makes Pocket Dungeon sound overwhelming, don't worry in practice it's anything but. Essentially, it's a puzzle game that feels like an action game. Both you and your enemies have a series of tick-marks to signify your HP. Enemies move whenever you move, but a timer ticks down and then they'll move independently as well. You're often looking to eliminate large groups of enemies at a time, but you can just as easily take out single enemies to clear a path or create space for a larger clump. You ram yourself into enemies to eliminate them, which means your own movement around the grid is a large part of the strategy. It's a tile-matching puzzle game, but rather than a cursor, your character is its own tile on the board. On the other hand, we don’t know what platforms Shovel Knight Pocket Dungeon will be arriving on, though from the trailer it does look it will be mobile-focused this time around.Right from the start, Pocket Dungeon's core mechanics defy easy categorization. It will be available via Xbox Game Pass on both PC and Xbox One. While the new Shovel Knight game called Shovel Knight Pocket Dungeon seems to be taking a different route from its predecessors, Cyber Shadow seems to borrow the same 2D 8-bit aesthetics, that was signature for Shovel Knight.Ĭyber Shadow is scheduled to be released in fall 2020 on Nintendo Switch, PlayStation 4, Windows PC via Steam, and Xbox One. Pocket Dungeon is somewhere between a rogue-lite and a puzzle game, Yacht Club said, but you can check out the trailer below and make up your mind. Shovel Knights Pocket Dungeon will be a dungeon-crawling puzzle game starring the titular Shovel Knight, and other popular characters such as King Knight. The game was announced on the same day, as Yacht Club Games announced that a new Shovel Knights game was coming. Cyber Shadow looks like a hack and slash meets platformer, giving. Shadow will have to traverse the ruins of Mekacity to discover what led to this new inhuman world. Developed by Mechanical Head Studios, Cyber Shadow has you playing a tech Ninja Shadow, in a future world that has been taken over by synthetic lifeforms. Yacht Club Games (the devs behind Shovel Knight) will be taking up publishing duties for Cyber Shadow.
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