You choose one of the following Sorcerous Orgins at 1st level: Emberheart, Stoneblood, Stormsoul, or Waveborn. The nature of the arcane spark within you determines your magic. You can apply any Metamagic you know to the spell as normal. You must expend Sorcery Points as normal to cast this spell. Once per long rest, you can cast one spell of your choice from the sorcerer spell list, equal to your Spell Limit or lower. Font of Magicīeginning at 10th level, you can draw on your innate arcane power to cast spells currently unknown to you. As normal, you can’t increase an ability score above 20 using this feature. When you reach 4th, 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. Once you use this feature, you must finish a long rest before you can use it again. Starting at 3rd level, when you finish a short rest you can choose to regain expended sorcery points equal to your sorcerer level. When you gain a sorcerer level, you can alter your magical nature and replace one Metamagic ability you know with another Metamagic ability of your choice. You can only apply one Metamagic ability to each spell you cast, unless the Metamagic's description says otherwise.Īs you gain sorcerer levels, you learn additional Metamagic abilities, as shown in the Metamagics Known column of the Sorcerer table. At 2nd level, you learn two Metamagic abilities of your choice from the list of Metamagic at the end of this class description. You can draw upon your intimate connection to the arcane to manipulate magic in ways only possible for a sorcerer. Spellcasting AbilityĬharisma is your spellcasting ability for your sorcerer spells, so you use Charisma when a spell refers to your spellcasting ability, when setting the saving throw DC for a spell, or when you make a spell attack roll for one of your sorcerer spells. For instance, when you reach 3rd level, you can learn one new sorcerer spell of 1st or 2nd-level.Īdditionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level equal to your Spell Limit or lower. Each of these spells must be of a level equal to your Spell Limit or lower. ![]() The Spells Known column of the Sorcerer table shows when you learn more sorcerer spells of your choice. You know two 1st-level spells of your choice from the sorcerer spell list. For example, as a 5th level sorcerer, you are limited to casting spells of 3rd-level or lower. This is reflected in the Spell Limit column of the Sorcerer Table. ![]() Your sorcerer level limits the potency of spells that you can cast. You gain a +1 to your Charisma or Constitution score.
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